gusucode.com > VC 实现三维字体特效 > VC 实现三维字体特效/gusucode/3DFont/MainFrm.cpp

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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "3DFont.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_QUERYNEWPALETTE()
	ON_WM_PALETTECHANGED()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CFrameWnd::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

BOOL CMainFrame::OnQueryNewPalette() 
{
	// TODO: Add your message handler code here and/or call default
	CView* pView = GetActiveView();
    pView->Invalidate(FALSE); 

	return CFrameWnd::OnQueryNewPalette();
}

void CMainFrame::OnPaletteChanged(CWnd* pFocusWnd) 
{
	CFrameWnd::OnPaletteChanged(pFocusWnd);
	
	// TODO: Add your message handler code here
	CView* pView = GetActiveView();
    if(pFocusWnd != pView) 
		pView->Invalidate(FALSE); 
}